Medium Swarm of Tiny beasts, Unaligned
Armor Class 10 15
Hit Points 15 (2d8)
Speed 35 ft., Climb 40 ft.
STR
16 (+3)
DEX
18 (+4)
CON
6 (-2)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (-1)
Senses Passive Perception 16
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Body of Flesh: body takes double damage from all attacks

Head of stone: all attacks do half of half damage 

Actions

Face Dive: Jumps into the air and lands on one creature in sight, must make a DC 12 Dex Save, takes 13(3d6+3) on failed save, takes no Dmg on successful save.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (4d8 + 3) piercing damage

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 10 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Cowardice: Jump away 10ft and disengage when hit for any amount of damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

pikea58

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