Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage, plus 1d4 cold damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Cryostinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) cold damage on a failed save, or half as much damage on a successful one.
Description
When a White Dragon moves into an area, it will frequently corrupt the eggs of any Wyverns that roost in its domain, causing magical corruption to the developing Wyvern. This corruption manifests itself through the Wyvern's stinger producing a powerful, icy venom, as well as augmenting the creature's Charisma and already powerful bite attacks. As they are not true Dragons, Chill Wyverns develop a weakness to Fire damage as a side effect of their transformation.
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