Armor Class
8
Hit Points
7
(2d6)
Speed
40 ft., Resistant to difficult terrain: When traversing difficult terrain the cuccoo loses only 1/4 its movement.
STR
4
(-3)
DEX
20
(+5)
CON
14
(+2)
INT
2
(-4)
WIS
14
(+2)
CHA
9
(-1)
Skills
Perception +4
Damage Resistances
All
Damage Immunities
Bludgeoning, Slashing
Condition Immunities
Exhaustion
Senses
Unknown Can detect Fey and Fey decent., Passive Perception 15
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Reflective Feathers: Any time the cuccoo is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the cuccoo is unaffected. On a 6, the cuccoo is unaffected, and the effect is reflected back at the caster as though it originated from the cuccoo, turning the caster into the target.
Reactions
Call of Cuckoo: If attacked the cuckoo will run away. However, if the cuckoo is attacked while fleeing it will call for aid. The cuckoo casts Spirit Guardians. The creatures summoned are fey and take the shape of other cuckoos.
No falling: When the cuccoo falls it can cast Feather Fall, on itself, as a reaction. The cuckoo can also cast Jump on itself.
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