Medium Humanoid (Tabaxi), Any Alignment
Armor Class 14 (studded leather)
Hit Points 31 (4d8 + 8)
Speed 30 ft., climb 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +4, INT +2
Skills Athletics +5, Intimidation +4
Senses Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Feline Agility. When Zullie moves on her turn in combat, she can double her speed until the end of the turn. Once she uses this ability, Zullie can’t use it again until she moves 0 feet on one of her turns.

Flourish. Zullie adds her Charisma modifier to the damage roll for her longsword attacks (included in the attack).

Sea Legs. Zullie has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Multiattack. Zullie makes two attacks: one with her hand crossbow and one with her longsword.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Reactions

Shape Up, Ye Sea Cat (2/day). Whenever a friendly creature within 30 feet of Zullie that can hear her misses with an attack, Zullie can yell commands to allow that creature to reroll the attack roll.

Previous Versions

Name Date Modified Views Adds Version Actions
1/13/2024 12:30:34 AM
1
0
--
Coming Soon
SirDorian

Comments

Posts Quoted:
Reply
Clear All Quotes