Legendary Resistance (3/Day). If Chaplain fails a saving throw, he can choose to succeed instead.
Limited Magic Immunity. Chaplain is immune to spells 3rd level and below.
Magic Resistance. Chaplain has advantage on saving throws against spells and other magical effects.
Magic Weapons. Chaplain's weapon attacks are magical.
Spellcasting. Chaplain is a 20th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 27, +19 to hit with spell attacks). It has the following Paladin spells prepared:
1st level (4 slots): Bless, Command, Cure Wounds, Searing Smite
2nd level (3 slots): Branding Smite, Find Steed, Zone of Truth
3rd level (3 slots): Aura of Vitality, Dispel Magic, Crusader's Mantle, Spirit Shroud
4th level (3 slots): Aura of Life, Banishment, Death Ward
5th level (3 slots): Banishing Smite, Circle of Power, Holy Weapon
Multiattack. Chaplain makes four Void Scythe attacks .
Void Scythe. Melee Weapon Attack: +22 to hit, reach 10 ft., one target. Hit: 18 (1d10 + 13) slashing damage plus 27 (6d8) necrotic damage.
River's Call. Chaplain flips a coin into the air, conjuring forth the chilling winds of the River Styx. All creatures within 1 mile of the coin become frightened as they face their own mortality. While frightened in this way creature's have their movement speed reduced by 10ft and all healing received is reduced by half.
Parry. Chaplain adds 7 to his AC against one melee attack that would hit him. To do so, Chaplain must see the attacker and be wielding a melee weapon.
Unyielding. When Chaplain is subjected to an effect that would move him, knock him prone, or both, he can use his reaction to be neither moved nor knocked prone.
Radiant Bulwark. Chaplain can heft his Shield of the Sun, absorbing 1 attack within 10ft.
Chaplain can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Chaplain regains spent legendary actions at the start of his turn.
Void Scythe Attack. Chaplain makes one Void Scythe attack.
Sever the Cord. Chaplain strikes with his Void Scythe aiming for the cord that ties the creatures soul to the living planes. On a hit the creature takes half normal damage and all healing is stopped until the end of the creature's next turn.
Deathless. Chaplain can not be slain and can only be defeated with a critical hit. Defeating Chaplain sends his manifested physical form back to the River Styx. The first time Chaplain suffers what would be fatal damage he is restored to 250hp.
Lair and Lair Actions
The River Styx.
If confronted in the River of Souls, there is no chance of defeating this Champion of Charon. Facing Death's Chosen in the land of the dead has but 1 outcome.
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