Large Fey, Chaotic Evil
Armor Class 21
Hit Points 600 (40d20 + 180)
Speed 45 ft., Walk 30 ft.
STR
10 (+0)
DEX
25 (+7)
CON
20 (+5)
INT
28 (+9)
WIS
20 (+5)
CHA
19 (+4)
Saving Throws INT +15, WIS +11
Damage Vulnerabilities Necrotic
Damage Resistances Psychic
Damage Immunities Radiant
Condition Immunities Charmed, Deafened, Incapacitated, Petrified, Poisoned
Senses Truesight 60 ft, Passive Perception 15
Languages Abyssal, Celestial, Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Immutable Form. Virgo Demon is immune to any spell or effect that would alter its form.

Legendary Resistance (3/Day). If the Virgo Demon fails a saving throw, it can choose to succeed instead.

Light and Dark. If the Virgo Demon is within 10 ft of the Abysswalker, it gains a +2 to AC.

Resilient Mind. The Virgo Demon is able to maintain concentration on up to two spells simultaneously.

Spellcasting. The Virgo Demon is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +12 to hit with spell attacks). The Virgo Demon has following wizard spells prepared:

Cantrips (at will): Firebolt, Mind Sliver, Word of Radiance
1st level (at will): Absorb Elements, Command, Charm Person, Shield
2nd level (at will): Hold Person, Tasha's Mind Whip, Entrall
3rd level (3 slots): Psionic Blast, Slow, Dispel Magic
4th level (3 slots): Raulothim's Psychic Lance, Widogast's Web of Flames
5th level (3 slots): Holy, Asylum
6th level (1 slot): Psychic Crush
7th level (1 slot): Regenerate
8th level (1 slot): Sunburst
9th level (1 slot): Flare

Actions

Multicast. The Virgo Demon can cast up to three spells, up to 5th level. The Virgo Demon can cast up to two spells if casting a 6th level or greater.

Auracite Burst. Melee Magic Attack: +12 to hit, reach 5 ft., 1 target. Hit: 13 (3d8 + 2) piercing damage. Spawns 1d4+1 Auracite shards in unoccupied spaces within 40 ft of the Virgo Demon. This attack can be followed up by casting one cantrip or a spell up to 2nd-Level.

Auracite Shards have 60 HP and an AC of 14 and can be shattered outright with overwhelming physical force. A melee attack must exceed half the total hit points of a shard in a single strike in order to shatter it, destroying the shard entirely. (At HP 60, the melee strike must be 30 or higher to eliminate the shard)

When 3 or more shards are currently on the field, only 3 can be active at a time. Shard activation can be altered at the start of a round, or on the turn of the Virgo Demon if more auracite shards are created. Shards are immune to the effects of magical attacks while active. Active shards will absorb spell effects cast on it, or within 10 ft of it, glowing with the attunement of the magicks invoked (To be utilized in Resonance Legendary Action). 

Redemption. Ranged Magic Attack: +12 to hit, range 60 ft. Hit: 29 (4d12 + 10) Radiant Damage. This attack can be followed up by casting one cantrip or 1st-Level Spell.

Reactions

Supreme Aetherial Mastery. The Virgo Demon can make an Attack of Opportunity with a spell of up to 6th Level or their Redemption attack.

Magick Dominion. (2/Day) The Virgo Demon can attempt to neutralize the coalescence of magick by casting Counterspell.

Legendary Actions

Virgo Demon, Sabik's Light can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time and only at the end of another creature's turn. The Virgo Demon regains spent Legendary Actions at the start of its turn.

Almagest (Costs 2 Actions). Celestial Light erupts from the Virgo Demon. All targets within a 20 ft radius must make a Constitution saving throw (DC 19) and take 3d8 radiant damage on a failed save, or half as much on a success. Auracite shards can be consumed in order to increase this ability's damage by 1d8 for every shard consumed.

Resonance (Costs 1 Actions). The Virgo Demon releases the aether stored within any active auracite shard, activating the spell trapped in up to 1d4 shards. The Virgo Demon can direct the magicks within, deciding the new target and setting any applicable Spell Attack Bonus or Spell Save DC to their own. Upcasted spells stored are redirected at their base level.

Advance Ritual (Costs 3 Actions). Ultima invokes the aether from the Heart of Sabik to erupt. Energy reverberating through the air begins to strain reality as the Seraph's True Resurrection draws near, forming cracks in the fabric of space.

Invocation #1- "Misfortune hangs heavy on a head once held high. Such is poor cover for when the Heavens fall!"

A tether of energy forms between the Virgo Demon and the Abysswalker sending out a shockwave that deals 2d10 force damage. All creatures within 300 ft must make a Constitution saving throw (DC 20) and are knocked back 5 ft away from the Virgo Demon on a failed save.

Invocation #2- "Open your eyes to the darkness and drown in its loveless embrace. The gods will not be watching."

The void begins seeping through ever widening tears in reality. You hear a voice calling out to you, promising power and sanctum. "Dear children of Etheirys, your God draws near." Another shockwave erupts, dealing 3d8 psychic damage to all creatures within 300 ft. All creatures must make a Constitution saving throw (DC 20) and are knocked back 5 ft away from the Virgo Demon on a failed save.

Invocation #3- "Simmer does the light of life before rising to the Heavens in a cleansing conflagration of Divine Benevolence."

 All remaining auracite crystals shatter and swirl around the Virgo Demon and Abysswalker. Their forms glow in a blinding green glow as the High Seraph takes form once again. All creatures in a 300 ft radius are stunned as a final shockwave crashes through reality.

Description

"Mortal agency in matters Divine shall not be suffered."


A fragment of Ultima's Form, birthed from the consumption of pure Elemental Aether and half of the Heart of Sabik. The Demon desires to return to its complete form in order to usher in the Ruination of this realm, but has been interrupted before the ritual could be concluded.

Be wary,  beneath its angelic appearance lies a darkness not even light could dispel.

Previous Versions

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