Armor Class
18
Natural Armor
Hit Points
350
(30d10 + 6)
Speed
STR
18
(+4)
DEX
16
(+3)
CON
22
(+6)
INT
18
(+4)
WIS
22
(+6)
CHA
20
(+5)
Saving Throws
INT +11, WIS +13, CHA +12
Damage Resistances
Necrotic
Condition Immunities
Poisoned
Senses
Passive Perception 24
Languages
--
Challenge
21 (33,000 XP)
Proficiency Bonus
+7
Traits
- **Divine Awareness:** Anubis can sense the presence of any creature within 1 mile that has died.
- **Innate Spellcasting:** Anubis can innately cast various spells related to death and the afterlife.
- **Legendary Resistance:** Anubis can choose to succeed on saving throws three times per day.
- **Magic Resistance:** Anubis has advantage on saving throws against spells and magical effects.
Actions
Staff of Eternity: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (1d8 + 4) bludgeoning damage plus 21 (6d6) necrotic damage.
Judgment of the Dead (Recharge 5-6): Anubis channels the divine authority of the afterlife. All creatures within 60 feet must make a DC 22 Wisdom saving throw. On a failed save, a creature is paralyzed for 1 minute as it faces judgment from the god of death. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Bonus Actions
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Reactions
Reaction Name. Enter the description for your action.
Legendary Actions
- **Divine Strike:** Anubis makes a weapon attack with his staff. 1d8+4
- **Funerary Invocation (Costs 2 Actions):** Anubis causes necrotic energy to erupt, damaging creatures in the area. 10d6
Mythic Actions
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Anubis is a humanoid deity associated with death and the afterlife. He possesses divine powers and commands the forces related to the transition from life to death.
Lair and Lair Actions
- **Summon Tomb Guardians:** Anubis summons Tomb Guardians to aid him in battle. (See 1/4 CR Skeletons.)
- **Realm of Shadows:** Anubis shrouds the area in darkness. All creatures within the lair have disadvantage on attack rolls and Wisdom saving throws for 1 minute.
- **Gateway to the Afterlife:** Anubis opens a portal to the afterlife, creating a 20-foot-radius circle. Undead creatures within the circle regain hit points at the start of their turn equal to Anubis's Wisdom modifier.
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