Medium Humanoid, Lawful Neutral
Armor Class 18 Natural Armor
Hit Points 350 (30d10 + 6)
Speed
STR
18 (+4)
DEX
16 (+3)
CON
22 (+6)
INT
18 (+4)
WIS
22 (+6)
CHA
20 (+5)
Saving Throws INT +11, WIS +13, CHA +12
Damage Resistances Necrotic
Condition Immunities Poisoned
Senses Passive Perception 24
Languages --
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

- **Divine Awareness:** Anubis can sense the presence of any creature within 1 mile that has died.
 - **Innate Spellcasting:** Anubis can innately cast various spells related to death and the afterlife.

- **Legendary Resistance:** Anubis can choose to succeed on saving throws three times per day.

- **Magic Resistance:** Anubis has advantage on saving throws against spells and magical effects.

Actions
Staff of Eternity: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (1d8 + 4) bludgeoning damage plus 21 (6d6) necrotic damage.

Judgment of the Dead (Recharge 5-6): Anubis channels the divine authority of the afterlife. All creatures within 60 feet must make a DC 22 Wisdom saving throw. On a failed save, a creature is paralyzed for 1 minute as it faces judgment from the god of death. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions
- **Divine Strike:** Anubis makes a weapon attack with his staff. 1d8+4
- **Funerary Invocation (Costs 2 Actions):** Anubis causes necrotic energy to erupt, damaging creatures in the area. 10d6
Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Anubis is a humanoid deity associated with death and the afterlife. He possesses divine powers and commands the forces related to the transition from life to death.

Lair and Lair Actions

- **Summon Tomb Guardians:** Anubis summons Tomb Guardians to aid him in battle. (See 1/4 CR Skeletons.)
- **Realm of Shadows:** Anubis shrouds the area in darkness. All creatures within the lair have disadvantage on attack rolls and Wisdom saving throws for 1 minute.
- **Gateway to the Afterlife:** Anubis opens a portal to the afterlife, creating a 20-foot-radius circle. Undead creatures within the circle regain hit points at the start of their turn equal to Anubis's Wisdom modifier.
Zelvil

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