Small Fey (Demon, Half-Dragon), Neutral
Armor Class 10
Hit Points 20 (5d4)
Speed 10 ft., Floats , Walk 5 ft., Swim 60 ft. He fast in da water
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws CHA +14
Damage Immunities Bludgeoning, Piercing, and Slashing from Magical Weapons; All damage from spells, Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities Poisoned
Senses Truesight, Passive Perception 10
Languages Common Limited , Draconic, Primordial, Telepathy
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Squishy - the body of the “Bleaugh” is almost like rubber warping and bending when attacked making it immune to all physical damage.

Godly Aura - the “Bleaughs” body has a powerful magic of the goddess Ziv acting like a shield all magic (all elemental damage ) from non god beings.

Kind Of Brain Dead - “Bleaugh” just ain’t equipped with the tools to take physic damage.

Actions

Eldritch blast - 

Casting Time: 1 action

Range: 120 feet

Components: V, S

Duration: Instantaneous

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

levitate - 

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)

Duration: Concentration, up to 10 minutes

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range.

When the spell ends, the target floats gently to the ground if it is still aloft.

Bonus Actions

Burp - fires an eldritch blast on an even or odd roll 

float - begins to float or stops floating on an even or odd roll

Reactions

Meat Shield - If within 5 ft. (10 if floating) of an ally being attacked can move in front of the attack halving the damage taken by the protected person.

Forced Burp - Acid splash 

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: Instantaneous

You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Description

An axolotl the size of a human baby.

Monster Tags: Demon LordPrince of Elemental Evilpet

Habitat: CoastalUnderwater

Squantino

Comments

Posts Quoted:
Reply
Clear All Quotes