Mental Burst. When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 5 (2d4) psychic damage.
Mental Fortitude. The goblin has advantage on saving throws against effects that would make it have the charmed or frightened condition.
Touch of Death. When the goblin reduce a creature with 5 feet of you to 0 hit points, you gain 7 temporary hit points.
Multiattack. The goblin makes two Unarmed Strike attacks. The goblin can use its bonus action to make a third Unarmed Strike attack.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) psychic damage.
Deflect Missile. As a reaction, the goblin can deflect or catch the missile when they are hit by a ranged weapon attack. When they do so, the damage they take take from the attack is reduced by 1d10+8.
Slow Fall. As a reaction when the goblin falls, they can reduce any falling damage by 25.
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