Large Beast, Any Evil Alignment
Armor Class 18 Natural Armor
Hit Points 45 (1d20)
Speed 30 ft.
STR
18 (+4)
DEX
17 (+3)
CON
19 (+4)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws CON +7
Damage Resistances Damage from Spells
Senses Passive Perception 18
Languages Abysaal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Tentacle Crash

reach 20 ft, 2 target. Hit: 5 (1d6 + 2) [bludgeoning] damage. 

 

Bonus Actions

If the opponent's attack misses, then the Abysaal Kraken can hit again.

Reactions

Abysaal Grab: Grab an opponent, giving the grappled effect.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A huge black squid with large, white eyes.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underwater

Axesaw

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