Medium Monstrosity, Neutral Evil
Armor Class 14 Natural armor
Hit Points 65 (10d8 + 2)
Speed 45 ft.
STR
17 (+3)
DEX
13 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +6, DEX +4
Condition Immunities Charmed
Senses Darkvision 120 ft., Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Quick Decomposition. If killed, the bracken will rot into black dust very quickly, leaving very little behind. 

Actions

Snap. Melee Attack: +3 to hit, reach 5 ft., 1 target. On hit, the target has their neck broken if there isn't something strong covering it- this would essentially kill them. If it doesn't, it will do 20 (2d20) bludgeoning damage, due to the immense force applied to their neck. If the bracken couldn't physically reach their neck, it will not attack.

Reactions

Hidden. If the bracken is glanced at, it will retreat about 60 ft. to where it was before being seen, after a brief moment. It will go back to hunting them down after retreating and waiting shortly in that area. If the target gazing upon it continues to stare, or moves towards the bracken while in it's line of sight, it will charge at them and attempt to break their neck.

Description

The bracken is a large, dark red, almost humanoid creature, with immense strength in the arms, which it uses to twist the necks of any creature it sees fit to kill- typically humans or small animals. It will not usually rush at them, like most other monsters would, as it will instead try sneaking up on the target from the sides or from behind, moving in quick bursts. It has large, pointy leaf-like structures protruding from it's back, and white, glowing eyes, making it easily noticeable in the darkness. Other than these inhuman traits, it does look fairly humanoid- having two arms and legs, being bipedal, and being a vertebrate. It is unknown if it eats the prey it kills, though it does drag away their bodies away, usually far from where it kills them.

Habitat: UnderdarkUrban

AnotherWarforgedAutomation

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