Armor Class
13
Hit Points
3
(1d6)
Speed
40 ft.
STR
8
(-1)
DEX
15
(+2)
CON
11
(+0)
INT
3
(-4)
WIS
12
(+1)
CHA
6
(-2)
Skills
Perception +3
Senses
Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The Aboling has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the Aboling's allies is within 5 feet of the creature and the ally isn't incapacitated.
Gift of the deep these creatures serve only Koa Toa and/or Abolith if all there masters die they fight everyone viciously
Slimy Recuperation if they are killed they turn to slime and unless exposed to fire damage reform in 2d4 hours or faster if there submerged in water the deeper the faster
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) acid damage + 1d4 physic damage
Description
aboling look like Aboleth but small
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