Special Equipment. Andru is attuned to a brooch of shielding, bracers of defense, and and a of protection (accounted for in his statistics). He also wields a +1 dagger and carries 7 (2d6) beads of force.
Spellcasting. Andru is a 12th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Andru has the following Wizard spells prepared:
Cantrips (at will): booming blade, chill touch, mage hand, message, minor illusion
1st level (4 slots): disguise self, color spray, expeditious retreat, magic missile, shield
2nd level (3 slots): hold person, invisibility, misty step, mirror image
3rd level (3 slots): counterspell, lightning bolt, slow
4th level (3 slots): blight, dimension door, fire shield 5th level (2 slots): cloudkill, steel wind strike
6th level (1 slot): chain lightning
Glyph Chant (4/Day). As a bonus action, Andru enters a Glyph Chant for 1 minute, or until he is incapacitated. While Glyph Chant is active, it gains the following benefits:
- Andru’s AC increases by 4.
- Andru’s walking speed increases by 10 feet.
- Andru gains a +4 bonus to Constitution saving throws made to maintain concentration on a spell.
- Andru can use Glyph Defense (see Reactions below).
Multiattack. Andru makes two weapon attacks. He can cast a cantrip in place of one attack.
Expanse (+1 Dagger). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) slashing damage.
Booming Blade (Cantrip). Andru makes a Dagger attack. On a hit, the target takes an additional 9 (2d8) thunder damage and is sheathed in booming energy until the start of Andru's next turn. If the target willingly moves 5 feet or more before then, the target takes 13 (3d8) thunder damage, and the spell ends.
Chill Touch (Cantrip). Ranged Spell Attack: +8 to hit, range 120 ft., one creature. Hit: 13 (3d8) necrotic damage, and the target can't regain hit points until the start of Andru’s next turn.
Glyph Defense. When Andru takes damage while Glyph Chant is active, it can expend a spell slot to reduce the damage by an amount equal to five times the spell slot's level.