Crystal Skin. When touched directly by a creature or character, the creature must save against paralysis at a (-3) disadvantage and take 1(d8) radiant/necrotic damage or half on a successful saving throw. On a failed saving throw, the affected creature takes 2d10 damage and the affected appendage is paralyzed for a turn; the damage inflicted via touch restores the creature's own hit points (see vampiric ring of regeneration). A 13th level remove curse spell, restoration, or limited wish will cure the paralysis.
In addition to the offensive capabilities of its skin grants the creature numerous resistances and immunities to physical, magical, and psychic attacks including 75% magic resistance and invulnerability to all 4th level or lesser spells and +2 or lesser weapons.
Fighting. The Crystalline Killer functions as an 18th level fighter. It is proficient in Longsword (+3 to hit) and Dual Wielding, first attack from each weapon gains an extra hit dice. It can attack twice per hand, 4 Longsword attacks total.
Dual Blade Strike. With two attacks per hand, the Crystalline Killer will attack with its twin crystal longswords. Crystal Longswords: +4 to hit, reach 6 ft., can hit two targets. Hit: 5(d10) slashing damage per strike. Effect: Roll to save against paralysis.
Crystal Shard. A random crystal is projected at the fleeing target from an exposed portion of the creature. Ranged Attack: +3 to hit, range 20ft., 1 target. Hit: 2(d8) piercing damage. Roll versus paralysis at a (-1) disadvantage.
Description
The Crystalline Killer, a rare construct roughly the size of an iron golem, will appear to those lacking a keen eye as a humanoid statue or sculpted ice; however, it's reflective body, immense weight, and soft glow tell a different story. The creature is composed entirely of animated clear crystal(s). It is a magical construct used as a powerful guardian, gatekeeper, protector, etc. The Crystalline Killer is always the same alignment as its creator.
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