fighter/normal: sword: +7 to hit, dmg = 2d6+4, 2 attacks per action
ranger: bow, +10 to hit, 1d8+4, 1 attacks/action
barbarian, hammer, +4 to hit, 2d10+2, 1 attacks/action
rouge, rapier, +5 to hit, 2d6+2, 1 attack/action
bard, vicious mockery, thunderclap, 2 slots, hideous laughter, bane
ba dash
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
has a horse its riding on. 12 hp, 13 ac, hoof attack, 13dc dex save, 2d10+3 dmg or halved on sucess.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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