Medium Humanoid, Neutral
Armor Class 15 armor
Hit Points 24 (3d8 + 1)
Speed
STR
8 (-1)
DEX
18 (+4)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +6
Damage Resistances Fire
Condition Immunities Blinded
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

 fighter/normal: sword: +7 to hit, dmg = 2d6+4, 2 attacks per action

ranger: bow, +10 to hit, 1d8+4, 1 attacks/action

barbarian, hammer, +4 to hit, 2d10+2, 1 attacks/action

rouge, rapier, +5 to hit, 2d6+2, 1 attack/action

bard, vicious mockery, thunderclap, 2 slots, hideous laughter, bane

Bonus Actions

ba dash

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

has a horse its riding on. 12 hp, 13 ac, hoof attack, 13dc dex save, 2d10+3 dmg or halved on sucess.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Desert

EliteTurtl

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