Armor Class
16
Hit Points
5
(2d4)
Speed
10 ft., Fly 30 ft.
STR
4
(-3)
DEX
22
(+6)
CON
11
(+0)
INT
2
(-4)
WIS
8
(-1)
CHA
10
(+0)
Damage Vulnerabilities
Slashing
Damage Resistances
Piercing
Damage Immunities
Bludgeoning, Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The scarf is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the scarf must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Damage Transfer. While it is grappling a creature, the scarf takes only half the damage dealt to it, and the creature grappled by the scarf takes the other half.
False Appearance. While the scarf remains motionless, it is indistinguishable from a normal scarf.
Comments