Tiny Construct, Unaligned
Armor Class 16
Hit Points 5 (2d4)
Speed 10 ft., Fly 30 ft.
STR
4 (-3)
DEX
22 (+6)
CON
11 (+0)
INT
2 (-4)
WIS
8 (-1)
CHA
10 (+0)
Damage Vulnerabilities Slashing
Damage Resistances Piercing
Damage Immunities Bludgeoning, Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The scarf is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the scarf must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Damage Transfer. While it is grappling a creature, the scarf takes only half the damage dealt to it, and the creature grappled by the scarf takes the other half.

False Appearance. While the scarf remains motionless, it is indistinguishable from a normal scarf.

Actions

Scarf Grapple. Melee Weapon Attack: +7 to hit, reach 5 ft., neck of one Large or smaller creature. Hit: The creature is grappled (escape DC 16). Until this grapple ends, the target is blinded and the scarf can't smother another target.

MrBarnacleMan

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