Small Fey, Chaotic Evil
Armor Class 12
Hit Points 12 (3d8 - 1)
Speed 30 ft.
STR
6 (-2)
DEX
20 (+5)
CON
8 (-1)
INT
14 (+2)
WIS
8 (-1)
CHA
18 (+4)
Senses Darkvision, Passive Perception 10
Languages Common, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. consume color

as a action a color cheshire can start to consume a color, the color must match the primary color of the color cheshire. when a color cheshire uses this ability roll 1d4 it take the rolled amount to fully drain the color from that item. a item has its color fully drained the item is destroyed and is turned to grey salt. if used on a living creature roll 1d10+the creatures cr or level if fully drained of color the creature dies and is reduced to  salt that matches the body weight of the creature. only black color cheshire's can steal the color of a living creature, the color cheshire must use its full turn to drain color after the first turn, a opposed strength check can remove the color cheshire from the item or creature

a color cheshire can use the stolen colors to either create a lair or make more color cheshires. this takes 10 items and one creature(alive or otherwise) of at least cr 3 to make a lair for 1 color cheshire to create the lair.

it takes 10 items worth of color to create a new cheshire of the existing color 

a black color cheshire can drain color from anything of any color

if a item is magical add a number of rounds to how long it takes to drain the item of color.1d4 for a common item, 1d8 for a uncommon item, 2d8 for a rare item and 3d10 for a very rare item, legendary items cannot be drained of color. cannot drain items that are being worn carried or actively used 

 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. claw: +5 to hit, reach 5 ft., 1 target. Hit: # (1d4 + 1) [slashing] damage. 

elemental tail whip: a color cheshire may expend some of the color it has drained to produce a elemental attack matching its primary color by whipping its tail to splatter the color at its target

red tail:1d8+4 fire damage in a 15ft cone reflex save dc 15 for no damage, all paint used in any of these attacks is thick and heavy and rapidly disappears after the ability is used

blue tail:1d8+4 cold damage in a 30 ft line reflex save  dc 15 for no damage

green tail1d8+4 poison damage 10 ft radius, dc 15 reflex save for no damage

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

color cheshires usually come in one of four primary colors. red, green, blue or black.

red green and blue color cheshires are cooperative and friendly to each other they are not usually hostile to other creatures unless the lair is threatened, they will however play mean and cruel pranks on anything. black color cheshires are highly territorial and aggressive to other black color cheshires as well as anything they think may be a threat. it is extraordinarily rare for there to be more than 1 black color cheshire in the same area.

Lair and Lair Actions

any structure cave or any type of shelter can become a color cheshire's lair, they will deposite stolen colors in the lair, they often deposit the colors on paper, cloth, or anything that can hold a color.

Lair Actions

On initiative count 1 (losing initiative ties), the [color cheshire] takes a lair action to cause one of the following effects; the [color cheshire] can’t use the same effect two rounds in a row:

  • red:all non-color cheshire being in the lair take 1 fire damage: increases by 1 per each red color cheshire in the lair
  • blue:a 20 by 20 cube becomes difficult terrain increases by 5ft for each blue color cheshire in the lair
  • green:heal 1 color cheshire 1d8+4, or grant 1d8+4 temp hp if a color cheshire is at full health heal 1 additional color cheshire per green cheshire in the lair
  • these abilities can only be used if there is a matching color in the lair, if the object holding the color is destroyed the lair action for that color cannot happen
  • if a color cheshire has multiple items containing the same color the, and one is destroyed that color cant be used until the black color cheshire moves to and uses the item of the correct color
  • there can only be one black color cheshire per lair

Regional Effects

The region containing a legendary [color cheshire’s lair is [slowly sapped of all color], which creates one or more of the following effects:

  • all color gradually fades from a 1mile area around the lair, these colors are added to the lair automatically each month. roll 1d4 to determine how many items worth of color is added.
  • after the first month of a color cheshire lair existing salt begins to fall like snow for 2miles around the lair

If the [color cheshire dies, these effects fade over the course of 10d10 days.

wolfishfang

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