Turn undead. The artaaglith can use the cleric turn undead trait as if they where a level 5 cleric.
Magic Resistance. The artaaglith has advantage on saving throws against spells and other magical effects.
Magic Weapons. The artaaglith's weapon attacks are magical.
Innate Spellcasting. The artaaglith’s innate spellcasting ability is Wisdom (spell save DC 14). The artaaglith can innately cast the following spells, requiring no material components:
1/day each: animate dead, cause fear, stinking cloud.
Spellcasting. The artaaglith is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The artaaglith has following Cleric spells prepared:
Cantrips (at will): guidance, sacred flame, thaumaturgy, toll the dead
1st level (4 slots): false life, divine favor, shield of faith
2nd level (3 slots): blindness/deafness, spiritual weapon
3rd level (2 slots): animate dead, crusader's mantle
Axe. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d12 + 2) slashing damage.
Description
Artaagliths are ram-headed demonic servants of Orcus. Their role is to create and control undead armies to be used in the service of their evil master. An artaaglith is built much like a satyr, with a hairy goat body from the waist down and humanoid arms and torso above the waist. Its head is the hairless head of a ram, with glowing red eyes and dark red curving horns. Its skin is as pale as death, its hair is coarse and black, and its hooves are a fiendish red. An artaaglith normally carries a battle axe inscribed with skulls and other symbols of death, and this battleaxe functions as its holy symbol for the purpose of the creature using its cleric magic. Artaagliths are commonly called goat demons, although that is a misnomer, since they are ram-headed rather than goat-headed.
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