A Crab-eat-crab World. When this creature attacks it restores health equal to half the amount of damage done, double this healing if the attack kills the creature. The trash crab can only heal up to 20 health from this feature in a single turn.
Multiattack. The trash crab makes three attacks, two with it's pincers and one with foaming. It can replace it's pincer attacks with a cannon fire.
Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Foaming. The trash crab spews acidic froth from its mouth. Each creature in a 30-foot cone must make a DC 14 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.
Cannon Fire. Ranged Weapon Attack: +9 to hit, range 120 ft., three targets. Hit: 22 (4d10) bludgeoning damage. After using this the trash crab cannot use this attack the next turn.
GUOH! When the trash crab is attacked with a melee attack it can counter attack with a pincer attack.
Description
After growing enough trash crabs can eventually use artillery weapons and create makeshift armor out of scrap or wood. In this case the trash crab is outfitted with a cannon on it's back making for a devastating weapon at close and long range.
Previous Versions
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1/15/2024 2:50:54 AM
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1/15/2024 3:11:48 AM
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