Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d6 +4
Sling. Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 2d8 bludgeoning damage.
Slam. Ranged weapon attack: +3 to hit, range 5/30 ft., multiple target. Hit: 5d4 bludgeoning damage
Description
Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.
Bobert is different though, he is a menace, he cannot be reasoned with unless a player rolls a DC20 check for persausion.
"You're murdering a camp of innocent Kobolds, for only some measly experience points. As you cleave another head off with your great axe, you see something in the corner of your eye. Something barely resembling a Kobold. Something as tall as 6 Kobolds, and as strong as twenty. It holds a hammer, about the size of it's huge hand, seemingly magical in nature. You realize that something monstrous has arrived. Bobert has arrived." This is a opening to Bobert The Beast that is free to use. Try using Boberts teeny tiny hammer in the magic item homebrew for the hammer to go along with Bobert The Beast. Feel free to upvote! this is my brothers creation and we will appreciate it.