Large Humanoid (Kobold), Lawful Evil
Armor Class 16
Hit Points 42 (4d20 - 4)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d6 +4 

Sling. Ranged Weapon Attack:  +2 to hit, range 30/120 ft., one target. Hit: 2d8  bludgeoning damage.

Slam. Ranged weapon attack:  +3 to hit, range 5/30 ft., multiple target. Hit: 5d4 bludgeoning damage

Description

Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.

Bobert is different though, he is a menace, he cannot be reasoned with unless a player rolls a DC20 check for persausion.

Monster Tags: Kobold

Environment: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

The_Gr807397

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