The Dread Star of Heaven:
Amatsu Mikaboshi, one of the legendary monks weilding the Tengoku Kiazuato The Dear Star of Heaven a glistening star shaped scar around his left eye. Amatsu's Tengoku binds his to the Clairvoyant eye, the sight of Arden and eye of the universe, this allows Amatsu to observe anywhere within Arden at will.
During meditation Amatsu may observe upto 10 creatures or locations and remember every detail of his observations, when a creature speaks to Amatsu he always knows if they are lying and when he asks a question the creature must make a DC 15 Wisdom saving throw, if they fail they must answer his question and they must answer truthfully.
When Amatsu observes a creature or place for upto 1 day he learns all of its history and memories.
The Dread Star also allows Amatsu to convert his ki into magic like no other allowing him to the following spells at will:
Magic Missile (4th Level), Telekenisis (5th Level)
Heaven's Domain: Spacial Rend of Eternal Wrath:
By invoking his Tangoku Kiazuato Amatsu Mikaboshi can create Heaven's Domain: Spacial Rend of Eternal Wrath a giant sphere with a radius of 1000ft. Once he Invokes this he gains 3 legendary resistances.
Creatures inside this domain cannot leave, when a creature attempts to leave the domain through any means they must make a DC 24 Wisdom saving through or they fail to leave. However, creatures can enter the domain at will. Amatsu can always see and know the locations of all creatures within his domain.
Once within this Domain Amatsu Mikaboshi can create the Spacial Rends of Eternal Wrath, these attacks fire a cosmic meteor at a target within his domain which always hits. On a hit the targets HP is reduced by half their current HP.
Amatsu's domain lasts for 1 hour or until he is defeated. Once Amatsu's domain fades he cannot invoke it again until he finishes a long rest and he takes 3 levels of exhaustion.
Spellcasting. Amatsu Mikaboshi is a 20th level spellcaster. His spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). Amatsu Mikaboshi has the following spells prepared:
Cantrips (at will): Fire Bolt, Prestidigitation, Mending, Message
1st level (6 slots): detect magic, Magic Missile
2nd level (5 slots): Mirror Image, Hold Person, Detect Thoughts, Blur, Arcane Lock
3rd level (4 slots): Counterspell, Clairvoyance, Blink, Bestow Curse, Hallucinatory Terrain
4th level (3 slots): Locate Creature, Arcane Eye,
5th level (3 slots): Scrying, Modify Memory, Dream, Telekinesis
6th level (2 slots): Chain Lightning, Contingency
7th level (1 slot): Sequester, Simulacrum, Teleport
8th level (1 slot): Telepathy
9th level (1 slot): Foresight, Astral Projection
Ki. Amatsu has 21 ki points which he may spend to perform a variety of abilities. He regains his key points at the end of a long rest.
Flurry of Blows. Amatsu may spend 1 ki point to make 3 unarmed attack as a bonus action. The first time he lands a flurry of blows on a creature on each of his turns he may apply one of the following effects.
- It must succeed on a Dexterity saving throw or be knocked prone.
- It must make a Strength saving throw. If it fails, he can push them up to 15 feet away from him.
- It can’t take reactions until the end of his next turn.
Stunning Strike. When Amatsu lands an unarmed strike he may 1 ki point to convert it into a stunning strike, the hit creature must make a DC 21 constitution saving throw or be stunned until the end of Amatsu's next turn.
Patient Defense. Amatsu can spend 1 ki point to take the dodge action as a bonus action on his turn.
Step of the Wind. Amatsu can spend 1 ki point to take the disengage or dash action as a bonus action on his turn, and his jump distance is doubled for the turn.
Ki Bound Soul. Amatsu may spend a ki point to re-roll a saving throw and use the new result.
Nebulous Mind. Amatsu can use his action to spend 4 ki points to become invisible for 1 minute. During that time, he also has resistance to all damage but force damage.
Additionally, he can spend 8 ki points to cast the astral projection spell, without needing material components. When he does so, he can’t take any other creatures with him.
While NOT within his domain:
As an action Amatsu may cast one spell and then make 3 unarmed strikes.
Unarmed Strike; +13 to hit, on a hit this deals 14 (1d10 + 9) force damage
While IN his domain:
As an action Amatsu may fire a Spacial Rend of Eternal Wrath and then make 3 unarmed strikes OR cast a spell
Spacial Rend Of Eternal Wrath; Target creature within Amatsu's Domain has their HP reduced by half their current HP.
As a bonus action Amatsu may take following actions:
-Teleport upto 60ft to an unoccupied space he can see
- Make two unarmed strikes
-Cast Magic Missile at 2nd level
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