Large Fiend, Chaotic Evil
Armor Class 18 (natural armour)
Hit Points 230 (20d10 + 120)
Speed 40 ft.
STR
25 (+7)
DEX
16 (+3)
CON
23 (+6)
INT
12 (+1)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws CON +12, WIS +11
Damage Resistances Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 21
Languages Abyssal, Gnoll
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the Butcher of Yeenoghu fails a saving throw, it can choose to succeed instead.

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The Butcher of Yeenoghu can make three attacks with Fleshrender or its bite.

Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one creature. Hit: 16 (2d8 + 7) piercing damage.

Fleshrender. Melee Weapon Attack: +13 to hit, reach 10 ft. one target. Hit: 20 (2d12 + 7) slashing damage. When you hit a creature with an attack using Fleshrender, you wound the target. At the start of each of the wounded creature's turns, it takes 5 (1d8) slashing damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Reactions

Redirect Attack. When a creature the Butcher of Yeenoghu can see targets it with an attack, the Butcher of Yeenoghu can choose a friendly gnoll within 10 feet of it. It pulls the creature into its space, and the chosen gnoll becomes the target of the attack instead. The gnoll is then thrown 10 feet in a random direction.

Legendary Actions

The Butcher of Yeenoghu can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Butcher of Yeenoghu regains spent legendary actions at the start of its turns.

Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one creature. Hit: 16 (2d8+ 7) piercing damage.

Consume. The Butcher of Yeenoghu can grab a nearby gnoll and devour it, tearing through it with a spray of blood. The Butcher of Yeenoghu gains 23 (5d8) hit points.

Description

The Butcher of Yeenoghu is a creature of Abyssal Origin, and loyal servant of the Demon Prince Yeenoghu. They serve at Yeenoghu's side, however, they have been known to be summoned to the Material Plane by gnolls during sadistic blood rituals. At the completion of the ritual, the Butcher pulls itself through a portal of blood, and emerges soaked in crimson. The butcher has the semblance of a normal gnoll, except massive. Its eyes are like fathomless black pits and its teeth are jagged and yellowed. On its back is a large glaive, the end of which resembles a jagged cleaver.

Monster Tags: Gnoll

Habitat: DesertForestGrasslandHill

alexjdawson