Arcane Recovery (1/Day). When he finishes a short rest, Valorian recovers all his spell slots of 5th level and lower.
Legendary Resistance (3/Day). If Valorian fails a saving throw, he can choose to succeed instead.
Rejuvenation. If Valorian dies in Undermountain, he revives after 1d10 days, with all his hit points and any missing body parts restored. His new body appears in a random safe location in Undermountain.
Spellcasting. Valorian is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). He can cast disguise self and invisibility at will. He can cast fly and lightning bolt once each without expending a spell slot, but can’t do so again until he finishes a short or long rest. Valorian has the following wizard spells prepared:
Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile, shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory terrain, polymorph
5th level (3 slots): Bigby’s hand, geas, wall of force
6th level (2 slots): chain lightning, globe of invulnerability, programmed illusion
7th level (2 slots): finger of death, symbol, teleport
8th level (1 slot): maze, mind blank
9th level (1 slot): meteor swarm, wish
Valorian can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Valorian regains spent legendary actions at the start of his turn.
Cast Spell. Valorian casts a spell of 3rd level or lower.
Spell Ward (Costs 2 Actions). Valorian expends a spell slot of 4th level or lower and gains 5 temporary hit points per level of the slot.
Previous Versions
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1/16/2024 12:02:01 AM
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Coming Soon
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