Medium Humanoid (Elf), Chaotic Neutral
Armor Class 17 ( +2 Studded Leather)
Hit Points 123 (13d8 + 47)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
15 (+2)
WIS
15 (+2)
CHA
22 (+6)
Saving Throws WIS +6, CHA +10
Skills Arcana +6, Deception +14, Nature +6, Perception +6, Stealth +7, Survival +6
Damage Resistances Cold, Necrotic
Condition Immunities Charmed
Senses Darkvision 60ft, Truesight 5ft, Passive Perception 16
Languages Abyssal, Common, Elvish, Infernal, Sylvan, Telepathy
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Keen Awareness. Cresseida has an acute awareness of danger after her time in Frostime; she can't be surprised while she is conscious, and other creatures don't gain advantage against her as a result of not being seen by her. 

Magic Resistance. The maiden has advantage on saving throws against spells or other magical effects. 

Spellcasting. Skylla is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). Skylla has the following spells prepared:
Cantrips (at will): Chill Touch, Druidcraft, Eldritch Blast, Frostbite, Guidance, Ray of Frost. 
2 / Day: Armor of Agathys, Bane, Counterspell (up to 5th-level), Cure Wounds (up to 5th-level), Ice Knife, Inflict Wounds, Rime's Binding Ice, 
1 / Day: Compulsion, Cone of Cold, Contagion, Dispel Magic, Dominate Person, Fear, Synaptic Static. 

Actions

Multiattack. Cresseida may make Three Eldritch Blast attacks or she may cast a leveled spell as her action, followed by a cantrip as her bonus action. 

Eldritch Blast. Ranged Weapon Attack: (+12) to hit, range 120ft., one target, three beams. Hit: (1d10 + 6) force damage.

Freezing Stare. Cresseida targets one creature she can see within 60ft of her. That target must succeed on a DC 20 Constitution Saving Throw or take (8d6) cold damage and become paralyzed until the end of her next turn. If the creature succeeds this saving throw they take half damage and are not paralyzed. A success against Freezing Stare makes that creature immune to its effect for 24 hours. 

Bonus Actions

Fey Step. As a bonus action, Cresseida can magically teleport up to 30 feet into a space where she can see, snowflakes and icicles sprouting from the ground she touches. One creature that she can see within that range must succeed on a DC 20 Wisdom Saving Throw or be frightened, their speed becoming 0, until the end of her next turn. A creature that succeeds on this saving throw is unaffected. 

Reactions

Frigid Rebuke. In response to taking damage from a creature Cresseida can see within 60ft of her, she can force that creature to succeed on a DC 20 Constitution Saving Throw or have them take (2d10) cold damage. A creature that succeeds on this Saving Throw is unaffected. 

Beguiling Defenses. Cresseida is immune to being charmed, and when a creature attempts to charm her, she may use her reaction to turn that charm against the opposing creature, unless they succeed on a DC 20 Wisdom Saving Throw, for 1 minute or until that creature takes damage. 

Description

Ambassador Cressida was once a representative of the Winter Court, residing within Frostrime and traveling to other courts to speak diplomacy and trade. However, when Prince Rowan took his turn to silence those of the nobility of Frostrime, she fled to save her life. While lost in the winter woods, Cressida found herself welcomed into the chicken-foot hut of Baba Yaga. In exchange for power, Skylla gave up her vitality as a Winter Eladrin and became shadar-kai, renaming herself as Skylla to conceal her identity. After claiming winter's power for not just her long Bloomed friend Liathe, but for those she could not originally save from Rowan's harsh winter. 

Lair and Lair Actions

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
12/7/2023 2:14:43 AM
13
1
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1/16/2024 1:22:29 AM
17
2
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Monster Tags: NPC

Habitat: ArcticForest

Menphiaa

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