Gargantuan Plant (Changeling), Chaotic Good
Armor Class 30 natural armor
Hit Points 1500 (10d20)
Speed 30 ft., Burrow 300 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +15, DEX +15, CON +15, INT +15, WIS +15, CHA +15
Skills Medicine +9, Nature +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons; All
Damage Immunities Acid, Bludgeoning
Senses Tremorsense, Truesight, Passive Perception 190
Languages All, All all
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. virus

Spellcasting. The aurelent  is a 9-level spellcaster. Its spellcasting ability is [150] (spell save DC 15, +3 to hit with spell attacks). The aurelent has following druid spells prepared:
Cantrips (at will): [root strike], [spore breath] 
1st level (2 slots): [infection], [fester] 

Actions

 

Action Melee Attack. Melee Weapon Attack: +18 to hit, reach 13 ft., 10 target. Hit: 19 (1d20 + 15) poison damage. 

Action Ranged Attack. Ranged Weapon Attack: +7 to hit, range 17/20 ft.,200 target. Hit: 30 (1d20 + 23) timed damage.

Bonus Actions

will shriek causing blindness and deafness

Reactions

Reaction. when hit will use ranged attack.

Legendary Actions

Druids fatality (Costs 3 Action). will summon all non humanoid and/or evil alignment creatures in a radius of 5000 feet and consume them and over a period of 1 d4 turns will transform into an amalgamation of those creatures with all of their abilities.

Mythic Actions

Fall of the world tree (Costs 2 Actions). will use skills consecutively from weakest to strongest until it has used a powerful enough skill to defeat the opponent and it will keep that skill for the rest of combat.

Description

A rose with a beautiful human male/female atop a mass of writhing vines that lures things with the evil alignment in with its sweet but poisonous nectar.

Lair and Lair Actions

in the world trees roots 

Lair Actions

On initiative count 5 (losing initiative ties), the aurelent  takes a lair action to cause one of the following effects; the aurelent can’t use the same effect two rounds in a row:

  • has a 50 percent attack buff permanently.
  • will heal 20 health per second.

Regional Effects

The region containing a legendary aurelents’s lair is extremely fertile, which creates one or more of the following effects:

  • 200 percent of fatigue is restored only to any good faction.
  • if there is any evil faction in the surrounding area they will have there skills temporarily weakened to level 1.

If the aurelent dies, these effects fade over the course of 200y70 days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/16/2024 1:32:27 AM
8
0
1.5
Coming Soon
1/16/2024 1:46:16 AM
6
0
5 e
Coming Soon

Monster Tags: FungusElemental

Habitat: ForestSwamp

Doug12390

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