Blood Form. The Animated Blood can pass through a hostile creature's space without having to spend extra movement and can move through a space as narrow as 1 inch wide without squeezing. It is also immune to any effects that would alter its form.
Blood Frenzy. The Animated Blood has advantage on attack rolls against creatures that do not have all of their hit points.
Multiattack. The Animated Blood makes 2 Slam attacks or 3 Lash attacks.
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 18 (4d6 + 4) bludgeoning damage plus (2d10) necrotic damage.
Lash. Melee Weapon Attack: +9 to hit, reach 15 ft., 1 target. Hit: 11 (2d6 + 4) slashing damage plus (1d10) necrotic damage.
Transfusion. The animated blood attempts to force itself into a medium or larger creature within 5 feet of it. The target must make a DC 18 Constitution saving throw or be restrained. The restrained creature must repeat the saving throw at the end of its next turn. On a success, the target is no longer restrained, but takes (5d10) necrotic damage and becomes poisoned for 1 hour. On a failure, the Animated Blood makes its way fully into the target's veins and the target is incapacitated and loses control of its body. The Animated Blood now controls the body but doesn't deprive the target of awareness. Any damage dealt to the target is split between it and the Animated Blood, though each creature retains any damage resistances, immunities, and vulnerabilities it possesses. The Animated Blood retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the transfused target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The transfusion lasts until the body drops to 0 hit points, the Animated Blood ends it as a bonus action, or the Animated Blood is turned or forced out by an effect like the dispel evil and good spell. When the transfusion ends, the Animated Blood exits the creature through any open wounds or orifices on the creature's body. The target is immune to this Animated Blood's transfusion for 24 hours after succeeding on the saving throw or after the transfusion ends.
Bleeding Lash. When a creature that is currently transfused by the Animated Blood takes piercing or slashing damage, the Animated Blood can use a reaction to lash out of the wound, making a Lash attack against the attacker. If the attacker is not within range, the Animated Blood can choose a different target within range.
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