Rage of the Vile Heaven: Amanozako can enter a brutal and unstoppable rage. Once in rage she gains the following effects.
- She gains her Hand of God action
- She has advantage on all strength & dexterity checks & saving throws
- Her unarmed strikes deal an extra 2d10 fire damage
- Amanozako chooses a target when she enters her rage, she cannot attack any other target until they have been defeated
- She has resistance to all damage
Frenzy of the Beast: When Amanozako takes damage from any source she gains a Frenzy die, her Frenzy die are d6. When Amanozako lands an attack she may spend a Frenzy die to add additional effects:
- Add a d6 of fire damage to her attack
- The target makes a strength saving throw, on a failure they are knocked prone
- The target is pushed 10ft in a direction of her choosing
- She moves 15ft after making the attack
- Amanozako attempts to grapple the target
- The target makes a DC 16 constitution save or is stunned (3 die)
She may pick as many of these effects as she likes and effects can be chosen multiple times.
Iron Legs. Amanozako does not take fall damage.
On her turn Amanozako makes one Hand of God Attack and then may make two unarmed strikes or one Backbreaker attack.
Hand of God. Amanozako attempts to grapple a target within 5ft of her (is she already grappling a target she can use them as the target of the attack. Amanozako then throws the creature in a 350ft line, this creature breaks through any barrier blocking them that is weaker than 10ft of steel. Any creatures in the thrown creatures path is knocked prone and takes 2d12 bludgeoning damage. The throne creature upon stopping is knocked prone and takes 5d12 + 12 force damage
Unarmed Strike. 5ft range, +13 to hit, on a hit this deals 1d12 + 7 bluedgeoning damage
Backbreaker. Amanozako targets a proned creature with an unarmed strike, on a hit she grapples the creature and then slams them against her knee. The creature takes 4d12+12 force damage. Amanozako may then drop them leaving them prone or she may grapple and restrain them.
As a bonus action Amanozako may do one of the follwing.
Dash, if Amanozako takes the dash action her jump distance is quadrupled this turn (200ft)
Disengage
Hide
Make 2 unarmed strikes
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