Dark Devotion. The mage has advantage on saving throws against being charmed or frightened.
Spellcasting. The Mage is a mighty spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy, gust, Friends
1st level (6 slots): command, inflict wounds, shield of faith, Thunderwave, Magic Missile
2nd level (5 slots): hold person, spiritual weapon, See Invisibility, Dust Devil
Multiattack. The mage makes two melee attacks. Or one melee attack and a discharge attack.
Spiked staff. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Discharge, (Recharge 5-6] The mage releases all it's unused energy, in a fifteen foot sphere around itself. All other creatures in this radiance take 4d6 lightning damage.
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