Large Humanoid (Half-Elf), Any Evil Alignment
Armor Class 15 Light Armor
Hit Points 140 (12d10 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
20 (+5)
CON
23 (+6)
INT
8 (-1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +9, WIS +7
Senses Darkvision Can see in the dark up to 79 Feet., Passive Perception 19
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

See Invisibility. Augustus can see Invisible creatures within 30 ft. Creatures must succeed on a Dexterity Saving Throw or lose their invisibility.

Extra Attack.  Augustus can make an additional free attack after making an unarmed or weapon attack. 

Hellstalker.  Possibly inflict Burning when hitting a creature with this weapon while Hiding or Invisible.

Sharpshooter: All-in.  Ranged weapon attacks with weapons Augustus is proficient with deal an additional 10 physical damage.

Crossbow Expert: Point-Blank. When Augustus makes crossbow attacks within melee range, the Attack Rolls do not have Disadvantage.

Crossbow Expert: Wounding.  Augustus's Piercing Shot inflicts Gaping Wounds for twice as long.

Dread Ambusher.  Augustus specializes in taking out foes swiftly and ruthlessly. Augustus gains +3 bonus to Initiative. On the first turn of combat, Augustus's movement speed increases by 3m, and you can make an attack that deals an additional (1d8).

Assassin's Alacrity.  Quick as an alley cat in a rain-dark city, Augustus immediately restores all Action and Bonus Action points at the start of combat.

Assassinate: Ambush.  Any successful Attack Roll against a surprised creature is a Critical Hit.

Assassinate: Initiative. Augustus is deadliest against unprepared enemies.  In combat, Augustus has Advantage on Attack Rolls against enemies that have not taken turns yet.

Beast Tamer. Augustus cultivated a strong bond with animals.  Augustus can cast Find Familiar without expending a spell slot.

Bounty Hunter. Augustus has Proficiency in Investigation.  Creatures Augustus hits with Ensnaring Strike (either ranged or melee) having Disadvantage on their Saving Throw. 

Actions

With Augustus's Extra Attack Trait, Augustus can make an additional free attack after making an unarmed or weapon attack.  Otherwise, Augustus has 1 Action per turn. 

Melee Attack: Shortsword. +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 6) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) acid damage on a failed save, or half as much damage on a successful one.

Ranged Weapon Attack: Light Crossbow. +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 7) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

*Ensnaring Strike (Ranged) - Your Attack Summons thorny vines that possibly Ensnare your target. +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 7) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

 *Ensnaring Strike (Melee) - Your Attack Summons thorny vines that possibly Ensnare your target.  +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 6) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) acid damage on a failed save, or half as much damage on a successful one.

Sneak Attack (Ranged) - Deal extra damage to a foe you have Advantage against. Range 80/320 ft., one target. Hit: 7 (1d6 + 7) piercing damage +  and additional (4d6) piercing damage.

Sneak Attack (Melee) - Deal extra damage to a foe you have Advantage against. (1d6 + 7) piercing damage + an additional (4d6) piercing damage.

 Cure Wounds. Heal a creature you can touch for (1d8+3).

Scorching Ray Shot - Hurl 4 rays of fire with each ray dealing (2d12) Fire damage. 

 *Invisibility. Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. Condition ends early if the creature attacks or casts a spell. Invisibility lasts a maximum of 10 turns. 

Slayer Form Attacks

Multiattack. Lash out with your claws, rending foes to screeching slivers for (4d4) slashing + (4d6) slashing.

Sumptuous Blood Bath. Slash open a foe's vital arteries.  They start Bleeding, and the ensuing gush continuously heals your wounds for (3d10) Slashing. Bleeding and regeneration last for 3 turns. On save, Target still takes half damage. 

Relentless Lunge. Leap sinuously and smash into your foes, possibly knocking them Prone for 2 turns. Range: 42 ft. 

Let the Slaughter Begin. Brand nearby creatures with a sinister mark so that their deaths make you harder to kill. Lasts 4 turns. Range: 40 ft. 

*Concentration Required

Bonus Actions

Off-Hand Attack (Melee). Shortsword. +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 6) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) acid damage on a failed save, or half as much damage on a successful one.

Off-Hand Attack (Ranged). Light Crossbow. +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 7) force damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6).

Misty Step (Level 2 Spell Slot). Surrounded by silver mist, you teleport to an unoccupied space you can see. Range 60 ft.

*Umbral Shroud. Wrap yourself in shadows to become Invisible if you are obscured. Invisibility ends early if you attack, cast another spell, take an action, or take damage. 

Slayer. Manifest your savage compulsions and assume your sinuously deadly Slayer form. Your Slayer form has 153 Hit Points. 

*Hunter's Mark. Mark a creature as your quarry to deal an additional (1d6) piercing damage. 

Reactions

Opportunity Attack. Attack an enemy moving out of your reach.

True Strike Riposte. When a creature misses you with a melee attack, you may retaliate and gain True Strike.

Sneak Attack. Deal extra damage to a foe you have Advantage against.  You can also Sneak Attack targets threatened by adjacent allies provided you aren't attacking with a Disadvantage.

Luck of the Farm Realms. When you make a successful Attack Roll against a foe, you can change that hit into a Critical Hit. Augustus can only use this ability once per long rest. 

Legendary Actions

Augustus has 2 legendary abilities that can activate depending on the situation.

The Shadow Itself. Once per turn when Augustus kills an enemy, Augustus will shroud himself in primaeval darkness to become Invisible for 2 turns.

Slayer Form (1 Bonus Action). Augustus manifests his savage compulsions and assumes a sinuously deadly Slayer form.  In this form, Augustus's Hit Points increases to 153.  If Augustus's Hit Points goes to 0 in this form, Augustus will transform back to his humanoid form with the same number of Hit Points he had prior to the transformation.

Description

Augustus, pureblood spawn of Bhaal and former head of Bhaal's temple bears the ancient symbol of hate.  Born in Baldur's Gate, Augustus was Bhaal's favorite from the beginning. However, Augustus's sister Orin destroyed Augustus's memory, removed Augustus from his position, and planted an illythid tadpole in Augustus's brain.  

Through Augustus's trials, he slayed an Elder Brain, the chosen three of Bhaal, Bane, and Myrkul, and murdered a Devil in his own home.  Augustus has traversed to the astral planes, battled in Avernus and the 9 Hells, navigated through the Underdark, and eradicated the plague decimating the Shadow-Curse Lands. 

Augustus is a Gloomstalker Assassin that dual-wields one-handed crossbows, carries two shortswords, and is best operating in the shadows.  If this enemy attacks first, you and your party better hope you have the opportunity to attack before it is over. 

Previous Versions

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1/17/2024 2:44:23 AM
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