Brute. A melee weapon deals one extra die of its damage when the android hits with it (included in the attack)
False Appearance. An android with 45 or more hit points is indistinguishable from a Medium humanoid.
Multiattack. The android makes two melee attacks.
Glaive. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
Energy Pulse. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 22 (4d10) force damage, and the target can't take reactions until the end of its next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
“Androids are otherworldly, intelligent constructs built to resemble humanoids. They have coldly logical personalities, and either a contempt towards or outright hatred of organic life. Androids are much stronger and faster than they appear, although they prefer to hide their capabilities unless they are endangered. Their one weakness is lightning - the same design features that allow them to channel energy as a weapon make them poorly grounded against electricity.”
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.