Tiny Plant
Armor Class 12 Natural Armor
Hit Points 27 (3d8 + 3)
Speed 25 ft.
STR
10 (+0)
DEX
10 (+0)
CON
8 (-1)
INT
5 (-3)
WIS
5 (-3)
CHA
1 (-5)
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Sharpened Stick: The carrots wield sticks sharpened like swords. Presumably made of roots from nearby non sentient plants.

Action Melee Attack. Melee Weapon Attack: d20+2 to hit, reach 5 ft., 1 target. Hit: 1(d6+1) Slashing damage. 

Bonus Actions

The Cries of the Carrots: If on their own and attacked, the carrots can call for "backup" with more fruits and vegetables (1d6 amount of creatures) to assist them in battle. 

Baby Carrot Rampage: When a carrot is down below 2HP, it can use an action surge to deal an attack at half damage.

Reactions

Attack of Opportunity: When an enemy comes within 5ft, you get a free attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A sentient carrot that sprouted from the ground during The Great Awakening, its roots intertwining to make arms and legs. It's newly formed eyes pitch black with a green glow, and its newly formed mouth looking like the carrot split open.

Usually found travelling in groups of 3 to 4.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

CasparRaccalto

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