Sharpened Stick: The carrots wield sticks sharpened like swords. Presumably made of roots from nearby non sentient plants.
Action Melee Attack. Melee Weapon Attack: d20+2 to hit, reach 5 ft., 1 target. Hit: 1(d6+1) Slashing damage.
The Cries of the Carrots: If on their own and attacked, the carrots can call for "backup" with more fruits and vegetables (1d6 amount of creatures) to assist them in battle.
Baby Carrot Rampage: When a carrot is down below 2HP, it can use an action surge to deal an attack at half damage.
Attack of Opportunity: When an enemy comes within 5ft, you get a free attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A sentient carrot that sprouted from the ground during The Great Awakening, its roots intertwining to make arms and legs. It's newly formed eyes pitch black with a green glow, and its newly formed mouth looking like the carrot split open.
Usually found travelling in groups of 3 to 4.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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