Flower Gift: Allied creatures within 30 feet of the Cherrim have +1 added to their AC and can add a 1d4 to their attacks' damage dice, so long as the Cherrim is in natural sunlight and not incapacitated.
Form Change: The Cherrim is naturally in its Overcast Form, and remains in this Form for as long as it isn't exposed to natural sunlight. When the Cherrim exposes itself to natural sunlight, it transforms into its Sunshine Form, and remains in this Form for as long as it remains in natural sunlight. If the weather changes or the Cherrim enters an area of dim light or darkness, it immediately reverts to its Overcast Form. While in its Sunshine Form, it gains the following benefits until it changes back:
- Its AC becomes 13.
- Its Strength score becomes 5.
- Its Dexterity score becomes 14.
- Its Constitution score becomes 14.
- Its Charisma score becomes 11.
- Its movement speed becomes 25 feet.
- It can use its Sunny Day action.
Leech Seed: The Cherrim shoots a number of seeds at a point on the ground it can see within 30 feet of it. The seeds cover a 10-foot spherical area and are considered difficult terrain for creatures other than the Cherrim. Any creature that isn't an undead or a construct that ends its turn inside the area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 2d4 necrotic damage, and the Cherrim regains hit points equal to the necrotic damage dealt. Hovering creatures are unaffected, and the Cherrim can't target a point that isn't grass or dirt. The seeds disappear after 1 round and the Cherrim can only have one Leech Seed active at a time.
Magical Leaf: Ranged Weapon Attack: +2 to hit, range 60 ft., one target. Hit: 9 (3d4) slashing damage. This attack bypasses added AC from half-cover and three-quarters-cover.
Sunny Day (3/Day, Sunshine Form Only): The Cherrim opens the skies in a 1 mile radius around itself, changing the weather in that area to harshly sunny for 10 minutes, or until they die or are incapacitated. Any snow or ice in the area melts within 1 minute, and any attacks or spells that deal fire damage deal an additional die of fire damage. Additionally, the sunlight counts as natural sunlight for the purposes of the Cherrim's Flower Gift and Form Change traits. If the Cherrim dies or is incapacitated during the duration, or if it reverts to its Overcast Form by moving to a dim or dark area, the sunlight disappears immediately.
Previous Versions
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1/17/2024 9:42:27 AM
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2
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1
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1.0
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Coming Soon
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