Amphibious. Crabby can breathe air and water.
Carapace: If Crabby is subjected to a nonmagical ranged attack, roll a d6. On a 1-5 the attack is ineffective. On a 6, the attack is reflected back at the attacker with the same attack and damage rolls. Medium or smaller creatures behind Crabby have three quarters cover.
Siege Monster: Crabby does double damage against buildings and vehicles.
Multiattack. Crabby makes two pincer attacks. If he is already grappling a creature, he can make one bite attack and once pincer attack, both at advantage.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Pincer. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage. The target is then grappled (escape DC 20).
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