Huge Beast, Neutral
Armor Class 25 (natural armor)
Hit Points 154 (11d12 + 77)
Speed 40 ft., Swim 40 ft.
STR
25 (+7)
DEX
10 (+0)
CON
26 (+8)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +11, CON +12, WIS +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 120 ft., Passive Perception 11
Languages Aquan
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Amphibious. Crabby can breathe air and water.

 Carapace: If Crabby is subjected to a nonmagical ranged attack, roll a d6. On a 1-5 the attack is ineffective. On a 6, the attack is reflected back at the attacker with the same attack and damage rolls. Medium or smaller creatures behind Crabby have three quarters cover.

Siege Monster: Crabby does double damage against buildings and vehicles.

Actions

Multiattack.  Crabby makes two pincer attacks. If he is already grappling a creature, he can make one bite attack and once pincer attack, both at advantage.

Bite. Melee  Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

Pincer. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage. The target is then grappled (escape DC 20).

Habitat: CoastalUnderwater

Catdogpig

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