Sorcery Points. Corynx has a wealth of 20 sorcery points which he can spend on a variety of abilities. He regains all of his points at the end of a long rest
As a bonus action Corynx can create spell slots using points or create points by consuming spell slots. Any spell slots he makes fade at the end of a long rest.
1st - 1 point
2nd - 2 points
3rd - 5 points
4th - 6 points
5th - 7 points
Metamagic. When Cornyx casts a spell he can send sorcery points to manipulate it. When he casts the spell he may choose one of the following options.
Empowered Spell. Cornyx spends 1 sorcery point to re-roll upto 6 damage die. Empowered spell may be combined with other metamagic options.
Twinned Spell. When he casts a spell that targets only one creature that doesn't have a target of self, Cornyx may spend sorcery points equal to the spells level to cast it again targeted at another creature within range.
Transmuted Spell. When he casts a spell he may spend 1 sorcery point to change the spells damage type.
Quickened Spell. When Cornyx casts a spell that has a casting time of one action he may spend 2 sorcery points to change the casting time to a bonus action.
Dragon Tounge. Cornyx can speak, read and write draconic and has +6 to his charisma checks when interacting with dragons. His proficency bonus is also doubled for the check if he is proficent.
Brutal Fire. When Cornyx deals fire damage he may add +6 to the damage rolled, additionally whenever he rolls a 1 on a damage die when dealing fire damage he may re-roll it.
Draconic Presence. As an action Cornyx may spend 5 sorcery points to exude and aura of fear or awe. For 1 minute or until he loses concentration (as if he was casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if he chose awe) or frightened
(if he chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to the aura for 24 hours.
Flame Burst. When Cornyx casts the spell Fireball he may consume as many 1st or 2nd level spell slots as he wishes. For each spell slot he consumes he casts fireball again at the same targeted location, these fire balls deal 1/2 the total damage rolled of the initial spell.
Cloak of Bytopia. The ethereal cloak of Bytopia as an action he may pull up the hood on this cloak. When up Cornyx is invisble, has a flying speed of 30ft, can pass through any wall and cannot be targeted or damage. Cornyx may also lower the hood as an action, which then ends his turn.
Protection of Pan. Once per combat, as an action Cornyx may invoke the protection of Pan. He chooses as many willingly targets as he chooses within 90ft of him. Each creature has +5 AC and advantage on all saving throws till the end of his next turn.
Spellcasting. Cornyx is a 20th Level spell caster. His spell casting modifer is charisma. His spell attack is + 12 and his spell save DC is 20. He has the following spells prepared.
Cantrip: Fire Bolt, Mage Hand, Message, Prestidigitation, Ray of Frost, Friends
1st level: (4 slots) Burning Hands, Chromatic Orb, Detect Magic, Shield
2nd level: (3 slots) Misty Step, Scorching Ray, Mirror Image
3rd level: (3 slots) Fireball, Counterspell, Lightning Bolt
4th level: (3 slots) Wall of Fire, Stoneskin
5th level: (3 slots) Cone of Cold, Wall of Stone, Seeming
6th level: (2 slots) Sunbeam, Arcane Gate
7th level: (2 slots) Delayed Blast Fireball, Fire Storm
8th level: (1 slot) Incendiary Cloud
9th level: (1 slot) Meteor Swarm
As an action Cornyx may take one of the following actions:
Cast a Spell
Invoke the Cloak of Bytopia
Pan's Protection
Blazing Wings. As a bonus action Cornyx can sprout a pair of dragon wings giving him a flying speed of 30ft. These wings persist until he dismisses them.
Gatekeeper. As a bonus action Cornyx may cast Dimension Door without consuming a spell slot.
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