Brute. A melee weapon deals one extra die of its damage when the megalomen hits with it (included in the attack).
Aggressive Behavior: The megalomen enters a state of aggression, gaining advantage on Strength-based attack rolls and dealing an additional 1d6 damage with melee attacks for 1 minute. Once this ability is used, the megalomen cannot use it again until it finishes a short or long rest.
Barbarian Rage-like Defense: When the megalomen takes damage, it can enter a rage-like state, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once this ability is used, the megalomen cannot use it again until it finishes a short or long rest.
Equipment
- Chain Mail
- Medium Shield
- Warhammer
Warhammer. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6 + 3) bludgeoning damage. + 1d6 when raging.
Parry. The megalomen adds 2 to its AC against one melee attack that would hit it. To do so, the megalomen must see the attacker and be wielding a melee weapon.
Comments