Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. The bear makes two attacks: one with Contaminated Bite and one with its Claws.
Contimated Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, plus 5 (1d4) necrotic damage. The target must make a DC 12 Constitution saving throw or gain one level of Contamination.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Aberrant Roar (1/day). Multiple mutated maws open up all over the bear’s body and emit an eerie, unnatural roar. Each non-aberration creature within 60 ft. that can hear the roar must make a DC 12 Wisdom save or be Frightened of the bear for 1 minute (save ends at end of turn).
Mutated Tentacles. A creature within 30 ft. must make a DC 12 Dexterity saving throw or be Grappled (escape DC 12) as mutated tentacles lash out from the bear.
Pull. The bear pulls a grappled target up to 15 ft closer.
Description
Contaminated Wildlife
The contaminating influence of the Haze has begun to spread around Drakkenheim and beyond as the Drann carries the corruption downstream. Many of the fields lie fallow and the forests are sickly and strange, populated by corrupted and contaminated wildlife.
Contaminated Bear
The Contaminated Bear has grown strange aberrant mouths filled with sickly tentacles over its fearsome body. In combat, it uses its Aberrant Roar to strike fear into the hearts of its prey, which it attempts to reel in with Mutated Tentacles and Pull.
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