Antimagic Susceptibility. The boots are incapacitated while in the area of an antimagic field. If targeted by dispel magic, the boots must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the boots remain motionless, it is indistinguishable from a pile of boots.
Charge. If the boots move at least 20 feet straight toward a target and then hits it with a kick attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Smell Burst. The boots release a noxious gas when it drops to 0 hit points. Each creature within 20 feet of it must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison damage and become poisoned. Creatures immune to the poisoned condition are immune to this.
Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Previous Versions
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1/18/2024 4:06:01 PM
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3
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1
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Coming Soon
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