Medium Swarm of Large giants, Chaotic Evil
Armor Class 17
Hit Points 15 (2d20 + 3)
Speed ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Deafened, Paralyzed, Poisoned
Senses Passive Perception 4
Languages Common Can speak draconic somewhat
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. double time

The monster's double time trait allows it to move after two of it's turns, in one turn.

Actions

Action Name. foe slam

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 30ft., # target. Hit: 19+ (#d20 + 3) [damage type] damage. 

Action Ranged Attack. has none

Bonus Actions

He can move twice in one turn using his double time ability

Reactions

Reaction Name. can block, perry, or evade

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Chaotic evil has been corrupted

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

Thebestbattler

Comments

Posts Quoted:
Reply
Clear All Quotes