Tiny Dragon, Any Alignment
Armor Class 14 (natural armor)
Hit Points 27 (6d6 + 6)
Speed 10 ft., Fly 20 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +4, CON +3, WIS +2, CHA +3
Skills Perception +6, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 15
Languages Common, Draconic, Telepathy Only to his Mark Bond
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Marked Origin. Balthasar can lose physical form and return to the Shadow mark he originated from. Balthasar's size has no impact on this.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) piercing damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 2) slashing damage.

Shade Breath (Recharge 5–6). Balthasar exhales acid in a 20­-foot cone of gaseous darkness that cannot be dispelled by magic and dissipates after 5 minutes. Each creature within the cone must make a DC 14 Constitution saving throw, being blinded for 1 minute on a failed save, and having a -3 penalty to all attack rolls on a successful one.

Description

While in darkness, smoke, or dim light, Balthasar automatically makes a stealth Check becoming invisible while in the dark/smokey area.

 

WorldShaperZel

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