Marked Origin. Balthasar can lose physical form and return to the Shadow mark he originated from. Balthasar's size has no impact on this.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) piercing damage.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 2) slashing damage.
Shade Breath (Recharge 5–6). Balthasar exhales acid in a 20-foot cone of gaseous darkness that cannot be dispelled by magic and dissipates after 5 minutes. Each creature within the cone must make a DC 14 Constitution saving throw, being blinded for 1 minute on a failed save, and having a -3 penalty to all attack rolls on a successful one.
Description
While in darkness, smoke, or dim light, Balthasar automatically makes a stealth Check becoming invisible while in the dark/smokey area.
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