Medium Humanoid (Any Race), Any Alignment
Armor Class 12 Natural Armor
Hit Points 15 (4d8)
Speed 10 ft., Fly 35 ft.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +2
Damage Immunities Poison
Condition Immunities Charmed
Senses Darkvision 60ft., Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack: One spear attack and one sting attack. 

Spear: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit:  4 (1d6+1) piercing damage.

Sting: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) piercing damage plus 7 (2d8) poison damage. The target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Sting recharge (5-6)

Monster Tags: NPC

Habitat: ForestGrasslandMountain

Killboo99

Comments

Posts Quoted:
Reply
Clear All Quotes