Armor Class
12
Natural Armor
Hit Points
15
(4d8)
Speed
10 ft., Fly 35 ft.
STR
12
(+1)
DEX
18
(+4)
CON
12
(+1)
INT
6
(-2)
WIS
10
(+0)
CHA
6
(-2)
Skills
Perception +2
Damage Immunities
Poison
Condition Immunities
Charmed
Senses
Darkvision 60ft., Passive Perception 12
Languages
Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack: One spear attack and one sting attack.
Spear: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) piercing damage.
Sting: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) piercing damage plus 7 (2d8) poison damage. The target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
Sting recharge (5-6)
Comments