Large Beast, Any Alignment
Armor Class 13
Hit Points 85 (10d10 + 35)
Speed 10 ft., Fly 80 ft.
STR
16 (+3)
DEX
17 (+3)
CON
13 (+1)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +5, CON +3
Skills Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Frightened, Restrained
Senses Tremorsense, Passive Perception 14
Languages Giant Eagle , understands Common and Auran but can't speak them
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Sight. The Phoenix has advantage on Wisdom (Perception) checks that rely on sight.

Fire Form. 

The phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the phoenix can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage. With a touch, the phoenix can also ignite flammable objects that aren't worn or carried (no action required).

Flyby. 

The phoenix doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Illumination. 

The phoenix sheds bright light in a 60-foot radius and dim light for an additional 30 feet.

Actions

Multiattack. The Phoenix makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Description

Phoenix. 

Releasing a phoenix from the Inner Planes creates an explosion of fire that spreads across the sky. An enormous fiery bird forms in the center of the flames and smoke—an elder elemental possessed by a need to burn everything to ash. The phoenix rarely stays in one place for long as it strives to transform the world into an inferno.

Elder Elementals. 

On their native planes, elementals sweep across the weird and tempestuous landscape. Some possess greater power, gained by feeding on their lesser kin and adding the essence of creatures they have devoured to their own until they become something extraordinary. When summoned, these elder elementals manifest as beings of apocalyptic capability, entities whose mere existence promises destruction.

Deadly When Summoned. 

The methods for summoning elder elementals remain hidden in forbidden tomes or inscribed on the walls of lost temples raised to honor the Elder Elemental Eye. Only casters of superlative skill have even the faintest chance of calling forth one of these monsters, and the spellcaster is often destroyed by the effort. Thus, only the most unhinged and nihilistic members of Elemental Evil cults attempt such a summoning, in the hope of hastening the world toward some cataclysmic end. 

Elemental Nature. 

An elder elemental doesn't require air, food, drink, or sleep.

Monster Tags: Misc Creature

Habitat: CoastalGrasslandHillMountain

Doom_Licantros

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