Initiative. +7 (See Alert Trait for details)
Keen Hearing and Smell. The bearhound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Alert. The bearhound cannot be surprised. Other creatures do not gain advantage on attack rolls against the bearhound as a result of being unseen by it. The bearhound has an additional bonus to its Initiative, for a total bonus of +7.
Trackless Step. The bearhound has advantage on Dexterity (Stealth) checks and leaves no tracks while stealthing.
Grappler. The bearhound has advantage on attack rolls against a creature it is grappling. The bearhound can use its action to try to pin a creature it is grappling with its mighty claw. To do so it must make another grapple check. If the bearhound succeeds, the grappled creature is also prone. The grappled and prone creature must first succeed an Athletics or Acrobatics contest against the bearhound to no longer be grappled and can then use movement to get up and end the prone condition.
Multiattack. The bearhound makes up to three attacks, once with its bite and twice with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 8) piercing damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 8) slashing damage.
Description
A large bear with the strong, sharp teeth of a wolf looks at you. It has a thick neck and a long, heavy tail.
Bearhounds are intelligent, masterful hunters. Usually loners that value their privacy and keep to the woodlands, they will sometimes associate with good creatures for a righteous cause. Many laugh at the mention of the elusive bearhound. Some call it a myth, an animal invented by inebriated hunters. Few sightings of a bearhound come from reputable sources. A typical bearhound stands 6-1/2 feet tall at the shoulder when on all fours. It weighs as much as 2,000 pounds.
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