Special Trait Name.
Ticking Time bomb: One turn after death, It will explode in a 15ft radius (15 dex check) if failed it will deal 1d10 damage (half damge on succeed)
Action Melee Attack. Club 1d10 damage (+2)
Action Ranged Attack. Able to use fire bolt as an action uses dex(-1) bonus.(instead of wis) 1d10 burning damage.
None
None
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A man made from metal with a shapeless face. It has no soul, it moves in slow robotic movements. If one were to open it when alive he would only see the swinging pengelm of a grand father clock. It speaks with chimes and bells of a ornate time peace.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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