Medium Aberration, Neutral Evil
Armor Class 15 Natural Armor
Hit Points 75 (10d8 + 30)
Speed 30 ft., Fly 60 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws DEX +6, CHA +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 60ft., Passive Perception 11
Languages Abyssal Can't speak., Common Can't speak.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Defensive Phase. The Weavebound enchanter can phase through solid objects as a reaction, gaining resistance to all damage until the start of its next turn.

Weave Absorption. When the Weavebound enchanter kills a creature with a magical attack, it regains hit points equal to the damage dealt.

Shape Reflection. The Weavebound enchanter can take a form that the person perceiving it imagines.

Spellcasting. The [Weavebound enchanter] is a 5-level spellcaster. Its spellcasting ability is [charisma] (spell save DC 15, +7 to hit with spell attacks). The [Weavebound enchanter] has following [wizard] spells prepared:
Cantrips (at will): [Mage Hand], [Minor Illusion] 
1st level (3 slots): [Charm Person] 

2nd level (2 slots): [Invisibility]

4th level (2 slots): [Dimension Door]

Actions

Magic Drain. The Weavebound enchanter targets a creature it can see within 30 feet. The target must succeed on a DC 15 Constitution saving throw or take 6d6 necrotic damage, and the Weavebound enchanter regains hit points equal to half the damage dealt.

Ethereal Touch. Melee Magical Attack: +6 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 4) [force] damage. 

Bonus Actions

 

Ephemeral Distraction: The Weavebound Enchanter creates illusory duplicates of itself as a bonus action. Until the start of its next turn, attackers have disadvantage on attack rolls against the Weavebound Enchanter, and it gains advantage on attack rolls against creatures who can see it. After using this ability, it can't use it again until a long rest.

Enchanted Surge: As a bonus action, the Weavebound Enchanter taps into the magical weave, briefly increasing its magical prowess. It gains a bonus to its spell attack rolls and spell save DC equal to its proficiency bonus until the start of its next turn.

Reactions

Parasitic Bond. When the Weavebound enchanter successfully hits a creature with Ethereal Touch, it establishes a parasitic bond. The target must make a DC 16 Charisma saving throw or become the Weavebound enchanter's chosen host.

Description

With a purple hue, abstract lines come together to form the shapes of your nightmare.

 

Monster Tags: aberration

JEFFBOBFRANK

Comments

Posts Quoted:
Reply
Clear All Quotes