Keen Smell. The chaos troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The chaos troll regains 5 hit points at the start of its turn. If the troll takes acid,radiant or fire damage, this trait doesn't function at the start of the troll's
Demonic strength. The chaos troll has advantage on grapple and strength checks, any creature that is being grappled takes 2d6 +2 blungeoning damage. Chaos troll at the end of his next turn can throw grappled creature as bonus action in random direction.
Multiattack. The chaos troll attacks twice with its Claws or makes on claw attack and uses Eyes of madness once.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Eyes of madness. The Chaos troll magically forces a creature it can see within 60 feet of it to make a DC 14 charisma saving throw. The creature takes 27 (3d8+6) psychic damage on a failed save, or half as much damage on successful one and is frightened to end of its next turn.
Cursed breath. The chaos troll can use three times a day his cursed breath (15 feet cone) that turns any nonmagical objects that arent being worn or held into animated objects and statues into gargoyles.
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