Small Humanoid (Goblinoid), Unaligned
Armor Class 5
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Damage Vulnerabilities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Pack tactics. If the goblin is has an ally within 5ft of its target it has advantage on its attack rolls

 

Leadership. Bfkgnjfkbgvn can use its action to inspire its companions. For 1 minute, Bfkgnjfkbgvn can utter a special command or warning whenever a nonhostile creature that it can see within 60 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Bfkgnjfkbgvn. A creature can benefit from only one Leadership die at a time. This effect ends if Bfkgnjfkbgvn is incapacitated. Once the Bfkgnjfkbgvn uses this feature, it can’t use it again until it completes a short or long rest

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
1/19/2024 7:05:53 PM
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1
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Coming Soon

Monster Tags: Goblinoid

Habitat: Swamp

Fulltimeirishboy

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