Small Swarm of Small humanoids, Any Alignment
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Boom-Boom. The goblin can go boom boom and explode the bomb inside its belly. Killing it instantly causing 8d6 damage to anyone within 10 feet of it. 

Ever round a Bomb Goblin does not go boom-boom roll a d20. On a one bomb goblin goes boom-boom prematurely. Dc increases by 5 every round. 

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Boom-Boom. The goblin can go boom boom and explode the bomb inside its belly. Killing it instantly causing 8d6 damage to anyone within 10 feet of it. 

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.  
these specific goblins have really big round bellies that clearly are as hard as iron and they always seem musky uncomfortable because of a tummy ache

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Dildo_Dragon

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