Large Fiend (Demon), Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 85 (10d10 + 30)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
12 (+1)
Skills Intimidation +4
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the Bloodcrusher moves at least 20 feet straight toward a target and then hits it with a Hellblade attack on the same turn, the target takes an extra 7 (2d6) slashing damage.

Magic Weapons. The Bloodcrusher's weapon attacks are magical.

Actions

Multiattack: The Bloodcrusher makes two attacks with its Hellblade.

Hellblade. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 4) slashing damage plus 3 (1d6) fire damage.

 

Bonus Actions

Frenzy. Once per day, the Bloodcrusher can enter a frenzied state for 1 minute. While frenzied, it gains advantage on melee attack rolls, and its charge damage increases to 14 (4d6) slashing damage.

Description

Bloodcrushers are the joint union of a Bloodletter and a Juggernaut as Demon and Beast work together to fight in the name of the Blood God.

TheDarkBloodhunter

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