Medium Fiend (Demon), Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 95 (10d8 + 50)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +6, CON +8, WIS +5, CHA +6
Skills Intimidation +6, Perception +5
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Weapons. The Bloodmaster's weapon attacks are magical.

Actions

Multiattack. The Bloodmaster makes three attacks with its Hellblade.

Hellblade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 4) slashing damage plus 4 (1d8) fire damage.

Bonus Actions

Infernal Command. The Bloodmaster can issue a command to any demon within 60 feet of it that can hear and understand it. The demon can immediately make one weapon attack as a reaction to this command.

Frenzy. Once per day, the Bloodmaster can enter a frenzied state for 1 minute. While frenzied, it gains advantage on all attack rolls, and it can make one additional attack as part of its Multiattack action.

Description

A Bloodletter elevated to a position of being a Herald to the Blood God, these Demons can usually be found leading a hunting party or a raiding party to spill more blood in his name, along with the chant to be heard in the distance, "Blood for the Blood God, Skulls for the Skull Throne".

TheDarkBloodhunter

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