Armor Class
14
(natural armor)
Hit Points
153
(14d12)
Speed
30 ft., Swim 30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
18
(+4)
INT
5
(-3)
WIS
5
(-3)
CHA
5
(-3)
Saving Throws
DEX +6, CON +8
Skills
Stealth +4
Condition Immunities
Exhaustion, Frightened
Senses
Blindsight 30 ft., Passive Perception 9
Languages
-- Crabish
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Yump. Melee Weapon Attack: [dex saving throw]
Lair and Lair Actions
While enemies are in the lair everything is treated as difficult terrain, the entire area is lit with dim light from the glowing mushrooms. all mushrooms are controllable and function as a shotgun DC 14 dex saving throw. for each value below 14, 2 mushrooms hit capping at 6:) deals 1d4 damage per mushroom.
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